Cyber Energy Shock
Spell Quick

Cyber Energy Shock

  • Archetype:
  • Jinzo

  • View:
  • 3635




If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. ● Negate the effects of 1 face-up card on the field until the end of this turn. ● All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 8, 2026
57± 6/ 100
Power Score
Intrinsic 55
Deck 58

Cyber Energy Shock — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 58 · Meta: provisional
  • Primary role: Removal · Secondary: Negation/Interaction

Why it scores here

Cyber Energy Shock is a Quick-Play spell that destroys one target on the field at instant speed, with a Trap-only bonus that can negate a face-up card or give Jinzo 800 ATK. Its power is capped because it needs Jinzo under your control and can only activate once per turn, so it is conditional interaction rather than unconditional removal. The 37-deck sample (all main deck, average 2.1 copies, 94.6% co-run with Jinzo - Jector) confirms it is a reliably run card in the Jinzo ecosystem, but the view count and the card's ATK-free nature earned no points. No combo or guide evidence exists, so the combo axis rests on text-only inference.

Axis scores

Axis Score Evidence
Accessibility 50 The card needs Jinzo under your control to activate, and it appears in 37 of 37 sampled decks, so it is live only in Jinzo-compatible lines (deck presence observed; Jinzo condition verified from text).
Combo & Conversion 45 Text-only: one destroy plus an optional negate or ATK pump, with no extra bodies and no combo examples supplied (inferred).
Resource Economy 50 One-for-one destruction with no search, refuel or draw, so the exchange is roughly even (verified from card text).
Effect & Interaction 65 Destroys any field card at instant speed with a Trap-only negate or pump, but gated behind the Jinzo condition and once-per-turn limit (verified from card text).
Material Utility 5 It is a Spell card, so it cannot be used as material and provides no body (verified from card type).
Resilience & Flexibility 40 It sits in hand as a Spell, so a negate on its activation or losing the Jinzo condition shuts it off, and the once-per-turn limit caps repeat use (inferred).
Deck-Building Efficiency 70 A single slot with no garnet or lock, typically run at 2-3 copies in the sample (observed).

Calculation

Weight profile: Removal / Negation profile; single primary role, no secondary blend applied. Intrinsic ≈ 55, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys any field card at instant speed
  • Trap-only bonus can negate or pump Jinzo in the same card
  • Consistently run in the sampled Jinzo decks at 2-3 copies
  • Clean one-slot build with no garnet or lock

Weaknesses

  • Requires Jinzo under your control
  • Once per turn limit
  • A Spell that a hand trap can negate on activation
  • No combo evidence to show it converts beyond a single removal

Counters / choke points

  • Hand traps that negate the activation, e.g. Ash Blossom & Joyous Spring (co-run in 46% of sampled decks; inferred)
  • Removing or never letting Jinzo reach the field

Best use

Removal / Negation. Decks: Jinzo. Suggested copies: 2.

Evidence & gaps

  • Verified: Quick-Play Spell; Requires controlling Jinzo; Destroys one target on the field; Trap-only optional negate or +800 ATK to Jinzo; Once per turn
  • Observed: Runs in 37 of 37 sampled decks as a main-deck card; Average 2.11 copies per deck, distribution 1 to 3; Spans 13 archetype labels, concentrated in Jinzo (43.2% of decks); Most common gameplay type 7 (51.4%)
  • Inferred: Use is limited to Jinzo-compatible lines; Hand traps that negate activations are the main practical answer; Resource exchange is roughly even because there is no refuel
  • Data gaps: No combo evidence (total combos 0), so combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard); archetype inclusion inferred from the 37-deck sample only No banlist token; assumed 3 copies (unlimited) No rulings supplied for the Jinzo condition or the Trap-only branch











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